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   <div id="projectname">Starshatter_Open
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   <div id="projectbrief">Open source Starshatter engine</div>
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<div class="header">
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<div class="title">NetGame Member List</div>  </div>
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<p>This is the complete list of members for <a class="el" href="class_net_game.html">NetGame</a>, including all inherited members.</p>
<table class="directory">
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ad87f38d5a1e0664fd8c9bbdbba023149">active</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#ab7c11a5b2969088fe0e2919a87410344">Create</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a18d72e8ecce83425b9077c1e52ffc4d0">DoChatMsg</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#ad3097131b795a07d2ccde9e85ac2eff4">DoCommMsg</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a667f88972fe1b137a5ef9be7585d67e2">DoDisconnect</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#abd4d3d908f8d03fee1e5da628dd9a3b1">DoElemCreate</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#aea6fb2e09eb58d00f894b758afd9294a">DoElemRequest</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#ab67fffcf12322c4b52c8daaade9bda89">DoGameOver</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a67a3514a0980581a54bbba313bd4dd90">DoJoinAnnounce</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a9d7757f9b636fe3e7ad5e6eef3bbb793">DoJoinRequest</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a570989abc48c40abadd19637cc740f16">DoNavData</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a8f887ffb79513579a930c69b94d20434">DoNavDelete</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ab043084d315d15cca9ee54902f82cd4a">DoObjDamage</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#aa6b7e390b1d9461fa8eca874758bff31">DoObjEmcon</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a8d76c2c2128348b826dddcf61d69b5e6">DoObjHyper</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a78b3878e0d2a74b214018acae4b5b9aa">DoObjKill</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a9f9bfbabdf59debeea22e90a588c7518">DoObjLoc</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a3996a0ceed1c40c42012d70c6ee5c259">DoObjSpawn</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a4c6d6743f5e9260df69e3969d08dc682">DoObjTarget</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a77663ca346bbcf4e15abe4a6d3d0e7e2">DoQuitAnnounce</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a800b9d77ed061df188a13fa081877937">DoQuitRequest</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#ac6832e2f832c271d63d608e7f6d96b99">DoSelfDestruct</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#aa7749e8e655d07d0d4c3eebd64932ac1">DoShipLaunch</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a14d046d46f774ce73569f749cf20dbc8">DoSysDamage</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a6da5c3df7cdd264911502552f27f18e9">DoSysStatus</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#afc4643fea7d88b4953ab3912a44b48b6">DoWepDestroy</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a545f7f7744fbba6559b005ea5bc942a7">DoWepRelease</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#ad4499e5f3fc4f4194b91de65a54115bf">DoWepTrigger</a>(NetMsg *msg)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">protected</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a6b063c69e1e0fabf4f6e6a4857cb9e3a">ExecFrame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a16fe658bc69ac58a6b30fb03d3bb4734">FindPlayerByName</a>(const char *name)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a705d9accd06a59a46d996ba5d2e08f74">FindPlayerByNetID</a>(DWORD netid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a02f1618e65e3904011a4ac09225f6d7c">FindPlayerByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a38c34e04f4d3db5baaa8b5e5f8363d16">FindShipByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#ae713005c73017da3ff312c46d6041596">FindShotByObjID</a>(DWORD objid)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a019dbd91861b01d0ca35cef0e1f4066e">GetInstance</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a89a4d3e89e55883b90cf653cd3b80d29">GetNetID</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a7d351b0c53c95d4899728befff3fc85f">GetNextObjID</a>(int type=SHIP)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a57d88712c75f8979cbd3ecc8f8fc3e80">GetObjID</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a84773e355ed380dc7effba79ca6879cc">GetPeer</a>(NetPlayer *player)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a423e3401a8197ea26ba9bdfebbb651c4">IsActive</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a6652b891ef344542ae83f2216ee06df2">IsClient</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a0560a25c61d20efd80fd100dfff84c3d">IsNetGame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a6dcf404427c9aa0677ec4c89f1a3a45f">IsNetGameClient</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a2ac6b5464eaa714356192a7c27d5c30c">IsNetGameServer</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a7443c31527828b7952444a8b3769c0fe">IsServer</a>() const </td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#acd8c528ba6813508f7722914403fe4b1">last_send_time</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#acaac19c34a06e30a9af470b6b6de9515">link</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#af8247efcf6192ca0774f151cfe3a6e98">local_player</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#acfdc0631fe49ce07b733455c8ff75ffe">NetGame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a2405fcd10a4e1216986015a27cf09e60">netid</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#aeece1ae418e6437f9c28640ceaf1d606">NumPlayers</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">static</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a3e093be2529342af7580b7340b2fdd8c">objid</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#ab56fdf075552f315cd06fd53a0ee6727">player_name</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a6fffe5033d0a52d7a2d40560cc44346a">player_pass</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a00f8bad7ebe8d46c06f9f69b3fa43baa">players</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a187ced3862da66ea8b80e6777ded8983">Recv</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#abf318344d20f745ad5f38696a9d298a2">Respawn</a>(DWORD objid, Ship *spawn)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#abbdf29e8fd456502c198726d1ca95591">Send</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#abc8958c47e80c445f265b4885602e09e">SendData</a>(NetData *data)</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">virtual</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#acd66d53db98b82cc7ed6f0176f55554fa7f27621c48410be2e9d78a3aa3908997">SHIP</a> enum value</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#acd66d53db98b82cc7ed6f0176f55554fa6a71ad2223dc39e7a87f9d824bf485ce">SHOT</a> enum value</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#ad076068157c4a021e002236e7c4a9e34">sim</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#abf66a69bc548706d5e9fc1f2dd740465">target</a></td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">protected</span></td></tr>
  <tr><td class="entry"><a class="el" href="class_net_game.html#a8161ec0ebc333d4017078eaddc790507">TYPENAME</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">inline</span><span class="mlabel">static</span></td></tr>
  <tr class="even"><td class="entry"><a class="el" href="class_net_game.html#a3115fa6325fe2edd96d638fb1c4b3860">~NetGame</a>()</td><td class="entry"><a class="el" href="class_net_game.html">NetGame</a></td><td class="entry"><span class="mlabel">virtual</span></td></tr>
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